package sharedGameLogic.gameData;

import java.io.Serializable;

import sharedGameLogic.enums.BattleDistance;


public class InitialStatus implements Serializable {
	/**
	 * 
	 */
	private static final long serialVersionUID = 6765915826065845067L;
	private InitialPlayerStatus player1;
	private InitialPlayerStatus player2;
	private BattleDistance distance;
	
	/**
	 * 
	 * @param player1
	 * @param player2
	 * @param distance
	 */
	public InitialStatus(InitialPlayerStatus player1,
						 InitialPlayerStatus player2,
						 BattleDistance distance){
		
		this.player1 = player1;
		this.player2 = player2;
		this.distance = distance;
	}
	
	/**
	 * 
	 * @return
	 */
	public InitialPlayerStatus getPlayerOneStatus(){
		return player1;
	}
	
	/**
	 * 
	 * @return
	 */
	public InitialPlayerStatus getPlayerTwoStatus(){
		return player2;
	}
	
	/**
	 * 
	 * @return
	 */
	public BattleDistance getDistance() {
		return distance;
	}
}
